Skip to content

fixed issue with custom mesh on physics shape auth#277

Open
Baptistee wants to merge 1 commit intoUnity-Technologies:masterfrom
Baptistee:patch-1
Open

fixed issue with custom mesh on physics shape auth#277
Baptistee wants to merge 1 commit intoUnity-Technologies:masterfrom
Baptistee:patch-1

Conversation

@Baptistee
Copy link

Added an else statement after the custom mesh non-null value check. Otherwise the default rendered mesh is always added in addition with the custom mesh, when there is a mesh filter component on the GO.

Added an else statement after the custom mesh non-null value check.
Otherwise the default rendered mesh is always added in addition with the custom mesh, when there is a mesh filter component on the GO.
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant